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雅文 孔
雅文 孔

eld.gg Path of Exile 2 Currency: Mitigation

Non-Physical Mitigation


Resistances (Fire, Cold, Lightning, Chaos)

Apply to Path of Exile 2 Currency elemental types

Cannot be penetrated below 0%, though curses and exposure can drop them into negatives

Resistances and Damage Reduction are separate layers, both capped at 90%


Step 5: Damage Taken Modifiers


Now we apply modifiers to how much of that mitigated damage ly taken.


Order:

1. Flat Damage Taken (e.g., Ashrend)

2. Increased/Reduced Damage Taken (e.g., Shock, Wither)

3. More/Less Damage Taken (e.g., Bulwark, Dancing Mirage) - multiplicative


Step 6: Stun


After damage is finalized, the game checks if the Hit causes a Stun.


Must exceed the target's Stun Threshold

Player threshold = % of max Life

Strong monsters have custom thresholds

Physical & Melee Hits get a 50% multiplier for Heavy Stun buildup

Note: Players cannot be "Heavily Stunned."


Step 7: Block


Next, the game rolls for Block chance:

Passive Block (from gear/passives)

Active Block (e.g., Raise Shield)


Block fully negates damage, but:

The Hit still occurs

You can still be Stunned, Shocked, Frozen, etc.

Only Projectiles and Strikes are blockable by POE2 Currency default.

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