eld.gg Path of Exile 2 Currency: Mitigation
Non-Physical Mitigation
Resistances (Fire, Cold, Lightning, Chaos)
Apply to Path of Exile 2 Currency elemental types
Cannot be penetrated below 0%, though curses and exposure can drop them into negatives
Resistances and Damage Reduction are separate layers, both capped at 90%
Step 5: Damage Taken Modifiers
Now we apply modifiers to how much of that mitigated damage ly taken.
Order:
1. Flat Damage Taken (e.g., Ashrend)
2. Increased/Reduced Damage Taken (e.g., Shock, Wither)
3. More/Less Damage Taken (e.g., Bulwark, Dancing Mirage) - multiplicative
Step 6: Stun
After damage is finalized, the game checks if the Hit causes a Stun.
Must exceed the target's Stun Threshold
Player threshold = % of max Life
Strong monsters have custom thresholds
Physical & Melee Hits get a 50% multiplier for Heavy Stun buildup
Note: Players cannot be "Heavily Stunned."
Step 7: Block
Next, the game rolls for Block chance:
Passive Block (from gear/passives)
Active Block (e.g., Raise Shield)
Block fully negates damage, but:
The Hit still occurs
You can still be Stunned, Shocked, Frozen, etc.
Only Projectiles and Strikes are blockable by POE2 Currency default.